| MUSE LOG: Cooperative Games |
Category: R U Game? 7 comments
25 Jan 2004 @ 04:04 by shawa : Tom? 25 Jan 2004 @ 04:08 by jazzolog : True, But~~~ how cooperative is it? Does everyone make up his/her own rules? And what happens to a person who loses? 25 Jan 2004 @ 18:41 by swan : Losing is just a prospective from my prospective there are no losers. We are all winners. 26 Jan 2004 @ 13:40 by Sellitman @69.33.46.10 : Shawa? The New Civilization Network is bigger than the NCN member Area. :-) Real is as real does. NCN is no more and no less real than any of the good people out there thriving to make our world a better place. The people at Abundant Earth (the promoters of one of the cooperative games in the post above) offer, in their words, "a wide variety of environmentally sensitive products and services for people who want to make a difference in the world." Those games are about the spirit of co-operation and the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. A very NCN kind of exploration, if you ask me. NCN encourages it through its memberand non-memberareas, while Abundant Earth and other creative people out there are promoting such an exploration through games and other means. Interestingly, Earth Game comes with this word of caution: "We don't protect children from not making it to the summit or completing the space voyage. Our games are designed to offer realistic challenges. But the cultural habit of competing and confronting runs deep. Some players end up fighting the game itself. We suggest that you'll get better results learning how to get along..." NB: I am sure your remark was about NCN and was in no way intended as a "put-down" to Tom's entry or to cooperative games or the value (educative, therapeutic) of games in generalI thought the subject deserved to be expended a bit and your comment made a good starting point. 26 Jan 2004 @ 16:30 by Hanae @69.33.46.10 : NCN, RP and thoughtful speech What is real? How real do we really think we are and how many "me" are there? Are we acting like whom we are or are we acting like whom we are acting when we act like whom we think we are when we act like whom we are? Role Playing games (RP) can be an expending experience. Can be disconcerting too, at times. Sanya has a friend who in RL is quiet and shy. When he starts playing his rogue, though, look out. He's hyper, chattering a mile a minute, playing practical jokes, and cracking everyone up. When he plays his ranger, he's calm, level headed, and the sort of guy who gives great advice. When he's on his cleric, he is THE MOST ANNOYING PERSON ON THIS EARTH with a martyr complex from hell. His personality appears to change depending on the character. Myself, I know that bard, who is a boisterous and fun loving half-elf following the god of trickery and I have met that wizard who is a dark elf and remains relatively secluded from people and reserved... he also has something of a power complex, but he's learning what he can't touch with spells... hasn't kept him from trying at times though. But regardless of whom people think they are or what role they think they are playing, I think one of the things many folks are looking for, here, is thoughtful speech. 26 Jan 2004 @ 17:05 by bombadil : Hehe Hanae I can see the appeal. Those RP Rogues/Rangers/Clerics/Bards/Wizards perpectives of yours remind me of Edward Debonos Six Thinking Hats school of thinking. The hats are useful visualization tools to help sidestep the ego and provide a nonjudgmental path to decision making. 28 Jan 2004 @ 11:34 by bombadil : Working Together These are some of the projects that NCN members are engaged in. The focus there is on taking specific cooperative action and achieving tangible results. Other musings in R U Game? 11 Apr 2004 @ 19:52: Ethical Dilemmas 7 Apr 2004 @ 17:06: Tropico - Mucho Macho 31 Mar 2004 @ 19:14: Planescape: Torment 8 Feb 2004 @ 01:56: The Many Faces of Go 29 Sep 2003 @ 10:38: I Ching for writers 21 Sep 2003 @ 23:56: Three Heavenly Opals 4 Jun 2003 @ 10:01: Spell to free oneself from excessive computer enchantment 9 May 2003 @ 18:43: Surrealist Games 26 Apr 2003 @ 19:01: Unicorn Variation
|