2011-03-06, by John Ringland
The following is a brief overview of an information system
ontology and metaphysics, i.e. those concepts, entities and processes
that provide a foundation for a non-materialist, consciousness based
world-view. The explanation is kind of technical because it is
difficult to explain non-materialist issues in a mostly materialist
language, however the understanding itself is very simple and intuitive
once one shifts to a non-materialist paradigm. This explanation starts
from general principles and works towards particulars.
Information is that which is encoded in the structure of
discernible patterns, where the discerner of the patterns is an
experiential process. Hence information is a subjective measure that
depends on the observer's capacity to receive and the fidelity of
their interpretation.
A field of discernible difference is an information medium that
comprises an information space. Data exits encoded within an
information space, i.e. the datums are not things in themselves, they
are just discernible features of the information space.
Every computational process operates within an information space.
Computation (also called proto-consciousness) is the coherent
transformation of information. This is the dynamic flux at the heart
of all information systems. Here the terms computation and
proto-consciousness include all information processes, which means
all processes involving changing patterns, which means all processes.
This includes that which electronic computers do, but also the
quantum field, particle interactions, genetics, minds, social
interactions, and much more. Any coherent transformation of
discernible patterns is a computational process.
A computational process can under certain circumstances function
as a simulator that simulates a virtual systemic context, i.e. a
virtual universe comprised of virtual systems. At the end of this
article there is a link to more details on the algorithmic structure
of such a simulator.
Underlying every virtual system there are virtual processes which
are really just the computational process conceived of from a virtual
perspective. The computational process operates 'between' moments of
virtual existence to compute the state of each frame of the
simulation, i.e. the state of each moment of virtual existence. The
virtual processes operate 'across' moments of virtual existence as
the frames blur together to provide a seamless representation of the
virtual context. Hence a virtual event is just a series of
computational events interpreted from the perspective of a virtual
system. Because of this an electronic computer doesn't 'create'
computation, it harnesses it and makes it available to us. This is
analogous to how a dynamo doesn't create energy, it merely harnesses
it and makes it available to us. Computation is not just something
that electronic computers do, and consciousness is not just something
that brains do - computation or proto-consciousness is the essence of
the ongoing process of the real.
The simulated virtual universe is not a separate creation of the
simulator, it is the simulator in action, as experienced from the
perspective of virtual systems within the simulation. Thus the
virtual universe and the computational process are different
perspectives on the same reality.
Virtual systems experience the virtual universe to be tangible to
them, hence some virtual systems create the idea of physicality and
matter to explain things, however there is no material substance
involved. There is only information interacting with information, and
virtuality is understood as physicality, leading to ideas about
matter.
From a computational perspective the simulator is an information
process. Whilst from a virtual perspective the simulator is all
powerful and all pervading yet it is imperceptible because it is "the
sight within seeing" hence it cannot itself be seen. From a
virtual perspective the simulator is not a 'thing' yet it is that
which underlies the existence of everything. It can be thought of as
a universal field of consciousness, and it can be experienced as the
innermost true Self at the heart of all virtual systems. The
simulator can also be known as a unified quantum field.
From a computational perspective a virtual system is a pattern of
information that conditions the flow of information. Whilst from a
virtual perspective a virtual system is both a subject that
experiences objects and an object that is experienced by other
subjects.
From a subjective perspective a virtual system is a dynamic field
of awareness, through which information flows as complex and coherent
phenomenal appearances.
From an objective perspective a virtual system is a complex and
coherent dynamical streaming of information. The system is a quasi
stable pattern of dynamical activity within a larger data stream,
analogous to a whirlpool in a fast moving stream.
A virtual system is a subject in the sense that it is an
experiential process that exhibits 1) the inflow of information
(perceptions), 2) the outflow of information (actions) and 3) the
changing of internal state (memory, knowing).
A virtual system is an object in the sense that some of its
information content can flow through the information processes of
other virtual systems whereon it is filtered, interpreted and
apprehended as a phenomenal object within the observer's field of
awareness.
From a computational (transcendent) perspective a virtual system
is a computational process, whilst from a virtual (empirical)
perspective it is both a subject and an object. This corresponds to
terms such as spirit (computational process), mind (subject) and body
(object).
All systems are computational processes that function as virtual
subjects who experience objects. Depending on the complexity of the
system the subjects and objects can be simple, i.e. when particles
interact, or complex i.e. when humans interact. This threefold nature
(process, subject, object) is the common nature of all systems; the
only difference between systems is their degree of complexity,
coherence and particular form. As they grow and evolve into more
complex, coherent and self-reflective systems they experience
themselves more, becoming more self-aware and more holistically aware
of their situation.
Entropy is information that is lost to a system; either not
discerned or misinterpreted. This information is still present within
the system but not available to be meaningfully assimilated, i.e. it
is 'noise'. Signal, is information that is received, interpreted and
assimilated by a system. Extropy is information that is created,
either imaginatively projected or creatively infered. Extropy is
information flowing through a system that has been 'asserted' as a
new signal.
Signals convey information through system networks, allowing
systems to apprehend each other and thereby interact. Entropy leads
to decay via the loss of complexity and coherence, whilst extropy
leads to self-organisation via the growth of complexity and
coherence.
Systems evolve to new levels of complexity by interacting
creatively with other systems and participating in the emergence of
collective organisations. This process where many sub-systems
integrate to form a single super-system is called a meta-system
transition by system theory. When cells integrate into organisms and
humans integrate into civilisations, these are meta-system
transitions. A system is a subsystem within a super-system to the
extent that it participates within the dynamical interactions of the
super-system, hence a system can be a subsystem in multiple
overlapping super-systems.
All complex systems are emergent from many levels of systems
within systems, hence they have a complex 'inner' space of dynamic
awareness. All complex systems participate in the emergence of
further levels of systems within systems, hence they are inherently
entangled in an 'outer' space of dynamic interactions, roles and
relationships. Thus no system is truly an individual entity because
it is a multiplicity of sub-systems, and no system is truly isolated
because it is one of many sub-systems that are enmeshed within and
conditioned by multiple super-systems.
There are systems within systems within systems. Each system
experiences a world. Hence there are worlds within worlds within
worlds. For instance, the world experienced by a bacterium in my gut
is very different to the world I experience in Australia, which is
very different to the world that Australia experiences in the global
civilisation, which is different to the world that the global
civilisation experiences as it gradually wakes up to a higher level
of consciousness, looking out though billions of eyes, cameras,
satellites, etc upon a world that, like a baby, it has yet to make
sense of.
From a super-system's perspective it evolves to new levels of
coherence due to its self-reflection that refines the integration of
its sub-systems. From the sub-system's perspective they collectively
implement more coherent ways of coordinating their interactions and
thereby learn to act in a more unified and harmonious manner. The
growth of coherence relieves inner fragmentation and tension within
the system, whilst also leading to greater self-knowledge.
The more that systems come to model that which they are, the more
they come to know themselves. By refining their internal self-image
and stripping away the distorted embellishments they develop
self-knowledge and self-mastery. When knowledge of the general nature
of existence arises this reality-model acts as a mirror of the cosmic
process and the virtual context, which resonates with these, becoming
clearer and shedding light on everything that enters the field of
awareness.
This reality-model can be as simple as knowing "I am not the
body, I am consciousness itself, which is universal and timeless",
or it can be a complex understanding defined in terms of spirits or
God or information systems, etc. In an extreme form it can be a
functioning model of the transcendent computational process and the
emergent virtual universe. Such a multi-level self-similarity, where
the cosmic process manifests within the information space of a
virtual system results in a deeper level of creation and
manifestation - another recursion of worlds within worlds. I.e.
within the virtual universe a virtual system functions as a simulator
from which emerges a virtual-virtual universe.
A reality-model can act as a guide so that a system can better
align with the reality of its situation and not fixate on or obsess
about things that are just products of distorted perceptions or
conceptions. Once the resonance with reality is firmly established
the reality-model becomes superseded because one firmly knows oneself
as reality in action. However up to that point it plays a vital role
and a false or misleading reality-model will serve as an obstacle to
self-realisation.
To summarise the above, within a dynamical information space, or
computational space, an information process operates as a simulator
that generates the frames of a simulation. From a virtual perspective
there are myriads of interacting virtual systems that experience the
simulation as their universe. All of these virtual systems experience
themselves to be a coherent stream of subjective awareness and appear
to be an object to other virtual systems.
Each system operates within a world of systems. Each system is
perceiving (input), responding (output) and knowing (internal state).
Each system is emergent from the integrative activity of its
sub-systems and is participating in the collective, co-creative
integration of many overlapping super-systems.
To the extent that it is capable, each system is resolving and
refining an internal mirror of itself and its world, thereby gaining
in knowledge. As self-knowledge leads to general knowledge of the
nature of reality, this reality-model is a new instance of the
computational process within the virtual universe, which is a new
level of creation and manifestation. This self-realisation creates a
resonance, where the veil of virtual appearances is subtly penetrated
and the system apprehends the computational / virtual nature of
reality and comes to know itself as reality in action.
After realising that there is nothing that is not "God in
motion" even washing the dishes is a sacred act - every moment
is sacred and nothing is mundane. Knowing that the universe is like a
dream within the mind of God makes one realise that everything,
everywhere and everywhen is equally sacred. There is no part of the
dream that is any nearer or further from God - it is all God. What is
right in front of us at all times is Reality cleverly disguised as a
mundane world. Here and now God is experiencing God through a virtual
perspective that calls itself "me".
“That which is the subtle essence, in it is the self of all that
exists. It is the True. It is the Self, and thou art it.”
(Chandogya Upanishad 4:10:1)
“The sages, in meditation and through concentration, have
pierced through the cover (world illusion) to see that great power
(computation) belonging to that one himself (simulator), what is
hidden in its own qualities (the veil of simulation). Being one, he
superintends all the causes, time, self, and the rest (it is the
animating essence underlying all manifest existence).”
(Shvetashvatara Upanishad, 1:3)
For a wide selection of related quotes see: Virtual
Reality Analogy Alongside Science and Mysticism
For details on the structure and functioning of the simulator that
converts the computational process into a universe of virtual systems
see: System
Science of Virtual Reality plus various
articles
For various writings either about this world-view or based upon it
see: Website or Blog
|